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Loot and Rubi

Items only come from level-ups, bosses, printers, the portal and other players' deaths. Everything you break or kill drops XP, Rubi and sometimes powerups.

Level-ups

Every level-up opens a pick: 3 item cards (one more per Fortune Die) and the Wildcard. Several level-ups at once queue up.

  • Cards are different items, never a Tier 4 you already hold or a second signature active, and never a "projectile weapons only" item for the Lich or Summoner.
  • Each card has a 1.5% chance to be cursed instead (at most one cursed card per offer).
  • Each Tier 1 to 4 card has a 1% chance to be Enhanced (see Stats and stacking).
  • A Summoner gets one item card fewer and a Summon card instead.
  • Luck shifts all of these (see the Luck table).

The Wildcard gambles instead of picking: one item with much better odds, but you don't choose it and it can be cursed. A reel spins for 4 s (1.6 s with Fast Wildcard on in Options) and the item is yours when it stops. Dying mid-spin cancels it.

Base odds (before Luck):

Source Tier 1 Tier 2 Tier 3 Tier 4 Cursed Enhanced
Level-up card 79.84% 18.96% 1% 0.2% 1.5% 1%
Wildcard 49.26% 39.41% 9.85% 1.48% 3% 5%
Boss Wildcard 35% 45% 17% 3% 3% 8%
Printer 80% 19% 1% 0% 0% 0%

A Tier 4 card is about 1 in 500; a Wildcard about 1 in 70.

Bosses

Killing a boss offers a pick: its boss item (or, if you already hold it, 3 normal cards), or instead a boss Wildcard with the best odds in the game. The first kill of each boss in a life also drops 3 permanent powerups; later kills drop one small powerup.

Printers and scrappers

Each arena has 4 printers and 2 scrappers, always in the same spots. Use them with F.

  • A printer shows one Tier 1 to 3 item. Using it trades away one item of the same tier: your scrap of that tier first, otherwise a random item of that tier you hold (never the one it prints). It doesn't check that the item suits your class.
  • Each player can print the shown item 3 times. Every 300 s all printers on the server switch to a new item (weighted like level-up cards, Tier 1 to 3 only).
  • A scrapper turns any Tier 1 to 3 item into one scrap of its tier. Each player can scrap 4 items per 120 s. Scrapping an Enhanced card scraps one copy; the other two stay as plain copies.

Breakables

Breakable Hits XP Respawn Drops
Pot, barrel, crate 1 1 (x arena power) 15 / 20 / 25 s 15% chance of a small powerup
Strongbox 120 health 10 90 s 1 permanent powerup
Crystal 300 health 25 180 s 2 permanent powerups

Strongbox and crystal health, and all XP, scale with the arena's power. Hits on strongboxes and crystals can crit and get your situational bonuses; Prospector's Pick adds damage against them.

Chests

Chests sit on hidden loot spots around each arena. Shoot or hit them to open them:

Chest Per arena Hits to open Powerups Rubi
Chest 7 2 1 1 x 6
Gilded Chest 2 4 2 2 x 6

An opened chest comes back 75 s later at another spot.

Powerups

Powerup Each pickup Cap Drops from
Bulwark +2% bullet resistance 20% (each pickup worth less) strongboxes, crystals, chests, bosses
Cushion +2% other resistance 20% (each pickup worth less) strongboxes, crystals, chests, bosses
Frenzy attack 1.5% faster (compounds) none everything that drops powerups
Haste +0.25 move speed none everything that drops powerups
Hexguard +2% hex resistance 20% (each pickup worth less) strongboxes, crystals, chests, bosses
Mend heal 25% of max health - crates, barrels, enemies
Might +2% damage (of base, adds up) none everything that drops powerups
Vigor +5 max health none strongboxes, crystals, chests, bosses
Ward +2% item resistance 20% (each pickup worth less) strongboxes, crystals, chests, bosses

Enemies drop a small powerup 7% of the time (some mid-sized enemies more often: see Arenas and enemies). Strongboxes, crystals, chests and bosses drop the permanent kinds. Powerups last until you die. See Stats and stacking for how they add up.

Rubi

Rubi is the currency. It drops as little living gems that scatter, wait, and run to the closest player within 14 studs. Anyone can take them; a gem nobody takes in 20 s pays out to whoever it dropped for anyway.

Source Rubi
An enemy its own value x arena power x 0.5 (see Arenas and enemies)
Crates, barrels, pots their XP x 0.5
Strongboxes, crystals their XP x 0.4
Chests 6 per powerup inside
Another player 5% to 15% of their Rubi

Midas Charm and prestige raise it; Blizzards make it worth 1.5x. Rubi is lost when you die.

The store

Press B. The store sells active items (they never drop anywhere else) and Blink charges. You can hold 3 actives (keys Z, C, V) and sell one back for 50% of its price to make room. Merchant's Ledger lowers prices. You can't move, attack or use abilities while the store is open, and it all resets when you die.

Active cooldowns: more copies don't apply (each is unique), Brittle Hourglass cuts them, Longwick Candle makes the effect last longer, and Overcharge Signet gives three uses in a row. See every active on the Items page.

The Pets tab is where you choose which pets follow you.

The mysterious portal

Every 600 to 840 s a blue portal opens at a random spot in every arena at once, for 180 s. The killfeed announces it. Walk in and you are in a floating room where nobody can be hurt, with four stations:

Station What it does
Cleanser Removes one cursed item. The first each life is free, then 150 Rubi, then 150 more for each one after
Forge (Tier 4) 5 Tier 3 items (scrap first) become one random Tier 4 item you don't hold, never the one it gave you last
Forge (Tier 3) 5 Tier 2 items (scrap first) become one random Tier 3 item you don't hold
Cursed market 5 cursed items for 450 Rubi each, one of each per player, new wares every opening

When the portal closes, everyone inside goes back to their own arena's plaza.