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Progression

XP and levels

Enemies, crates, strongboxes, crystals and air style pay XP. Every level-up gives you a pick (see Loot and Rubi), +4 max health and +2% damage. The last level is 100; past it XP only earns Rubi.

XP from enemies and breakables grows with the arena's power, but only to the power of 0.6: an arena with 3.6x tougher enemies pays about 2.2x the XP, so later arenas level you more slowly.

Level XP to the next XP from level 1
1 30 30
2 36 66
3 42 108
4 48 156
5 55 211
10 90 589
20 172 1929
30 271 4183
40 385 7507
50 516 12064
60 662 18013
70 824 25513
80 1003 34727
90 1197 45811
99 1386 57520

Arenas and ascension

Several arenas run side by side in one server. Reaching an arena's level moves you up, for good (you never drop back down by levelling).

# Arena Level Power Death sends you to
1 Verdant Grove 1 1 1
2 Frostbloom Hollow 10 3.6 1
3 Windswept Cliffs 20 5 1
4 The Ascended Court 30 1 3

Moving up is an ascension, not a teleport: you charge for 7 s where you stand, untouchable and free to move and fight, while every Rubi, powerup and item within 120 studs flies to you. Then you are lifted to the next arena's plaza, with spawn protection.

Each arena's enemies, bosses and attacks are on Arenas and enemies.

Death

Dying in a fight (to an enemy, a player or the world):

  1. Three of your items fall where you died, for anyone to grab: your best one (highest tier) and two at random. You can run back for them.
  2. You come back in the arena's fallback (arena 1 for every arena now) at its starting level, with your class.
  3. You get legacy picks: keep items you held that didn't fall. One pick per 4 levels you had reached (at least 1, at most 4), each a choice of 3 of your old items, weighted by how many copies you held.
  4. Everything else is gone: Rubi, store actives, powerups, prestige, and every cursed, Summon, Boss, Tier 4 and scrap item and the Blink Stone (they never fall or come back as picks).

You see a run summary: time alive, level, kills, crates broken, bosses beaten, items and Rubi.

Roblox's Reset (or starting a new run from the menu) is a clean start: no legacy picks, and you pick a class again.

Falling off an island on Windswept Cliffs is not a death: it costs 15% of your max health (never the last of it) and puts you back on the last island you stood on.

Saving and leaving

You are in combat for 30 s after you hurt or are hurt by anything, and the whole time you are airborne. The HUD shows it.

  • Leave out of combat and your run is saved: class, level, XP, Rubi, items (Enhanced ones too), powerups, Blink charges, pending picks, prestige and time alive. When you rejoin, the main menu offers to continue it, and you start on your arena's plaza.
  • Leave in combat and the run is lost, as if you had died.
  • A server shutting down or restarting never counts as running from a fight.
  • While out of combat your run is also saved every minute, so a crash costs little.

Prestige

At level 30 you reach The Ascended Court, a peaceful hub with a monument. Using the monument (and confirming) sends you back to arena 1 at level 1 with nothing: no items, Rubi or powerups. Your class and run timer carry on, and your prestige goes up by one. Each prestige gives, stacking without a cap:

Per prestige
XP +10%
Rubi +10%
Luck +3

Prestige belongs to the run: dying, resetting or leaving in combat loses it, and leaving safely saves it. What you keep for good are the pets a prestige unlocks. Your prestige shows next to your name in the killfeed.